About
Unity Game Developer focused on gameplay systems, architecture, and performance optimization. I build cross-platform games (Mobile / WebGL / PC) from prototype to live operations.
Experience: 10+ released projects, including games with up to 30K+ MAU.
Core expertise: scalable architecture, performance optimization, retention-driven gameplay design, and monetization systems (Ads / IAP).
Platforms: Yandex Games, CrazyGames, VK Games, GameMonetize, RuStore.
Experience
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Unity Developer (Contract / Small Studios) · 2023 — Present
- Delivered 10+ released WebGL and mobile games (full-cycle development)
- Supported projects with up to 30K+ MAU in live operations
- Improved ARPU and eCPM through Ads/IAP optimization
- Reduced loading time by ~50% via Addressables and asset pipeline optimization
- Reduced memory usage by ~40% and stabilized performance on low-end devices
- Maintained stable 50–60 FPS through profiling and CPU bottleneck optimization
- Designed scalable gameplay architecture (MVP / Clean Architecture / SOLID)
- Increased development velocity by ~20–30% through refactoring and systemization
- Worked with gameplay analytics (retention, engagement, progression metrics)
- Collaborated with designers and producers on feature scope and prioritization
- Participated in Agile development workflows (planning, sprints, reviews)
- Participated in code reviews and contributed to improving shared code quality standards
Projects
Skills
Core
C#Unity
Gameplay
Gameplay SystemsGame Design
Architecture
Clean ArchitectureMVPSOLID
Performance
OptimizationMemoryCPU ProfilingWebGL tuning
Tools
ZenjectAddressablesDOTweenUniTask
Platforms
MobileWebGLPC
Focus
MonetizationAnalyticsRetention
Soft Skills
CommunicationTeamworkOwnershipProblem Solving
Languages
English (B1+)Russian (Native)