About
Unity Gameplay & Systems Engineer focused on scalable gameplay architecture, performance optimization, and production-level Unity systems for live games.
Experienced in full ownership of gameplay systems — from prototype to live operations — including iteration, analytics-driven improvements, and feature prioritization.
10+ released projects with up to 30K+ MAU in production environments.
Core focus: scalable systems design, CPU/GPU optimization, memory management, production debugging, and player behavior-driven iteration.
Experience
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Unity Developer (Contract / Small Studios) · 2023 — Present
- Full ownership of 10+ released WebGL and mobile games (prototype → live ops)
- Designed scalable gameplay architecture (Clean Architecture, MVP, SOLID)
- Built modular gameplay systems with high extensibility and low coupling
- Improved runtime performance: -40% memory usage, stable 50–60 FPS on low-end devices
- Reduced CPU load and GC allocations by ~20–40% via profiling and optimization
- Reduced loading times by ~50% using Addressables and async pipelines
- Worked with live ops metrics: retention, engagement, progression funnels
- Iterated gameplay based on player behavior and analytics
- Owned feature prioritization in collaboration with design and production
- Integrated monetization systems (ads / rewarded ads / IAP)
- Collaborated closely with designers on feature scope and technical feasibility
Projects
Skills
Engineering
C#UnitySystems Design
Architecture
Clean ArchitectureMVPSOLID
Performance
CPU OptimizationMemory OptimizationGC ProfilingWebGL Optimization
Gameplay Systems
AI SystemsCore LoopsData-driven Design
Live Ops
AnalyticsRetentionMonetizationPlayer Behavior
Languages
English (B1+)Russian (Native)