Alexey Kolbasov

Unity Gameplay & Systems Engineer — Architecture / Performance / Live Ops

Email: mrpromotioon@gmail.com | GitHub: mdpromotion

EN RU

About

Unity Gameplay & Systems Engineer focused on scalable gameplay architecture, performance optimization, and production-level Unity systems for live games.

Experienced in full ownership of gameplay systems — from prototype to live operations — including iteration, analytics-driven improvements, and feature prioritization.

10+ released projects with up to 30K+ MAU in production environments.

Core focus: scalable systems design, CPU/GPU optimization, memory management, production debugging, and player behavior-driven iteration.

Experience

Projects

Skills

Engineering

C#UnitySystems Design

Architecture

Clean ArchitectureMVPSOLID

Performance

CPU OptimizationMemory OptimizationGC ProfilingWebGL Optimization

Gameplay Systems

AI SystemsCore LoopsData-driven Design

Live Ops

AnalyticsRetentionMonetizationPlayer Behavior

Languages

English (B1+)Russian (Native)