Just Sandbox

Sandbox / Action • PC / Mobile / WebGL • 2026

EN RU

Overview

Just Sandbox is a systems-driven 3D sandbox action game built around emergent gameplay and a flexible in-game economy. The core idea is to create an environment where players shape their own experience through interacting systems rather than linear content.

The project was developed with a strong focus on rapid iteration: new mechanics and content could be added without refactoring existing systems, allowing fast validation of gameplay ideas and adaptation based on player behavior.

My Role

  • Full project ownership: from prototype to live operations
  • Designed scalable architecture (Clean Architecture + feature-based modules)
  • Developed core gameplay systems (combat, AI, interaction systems)
  • Built data-driven systems for fast content iteration
  • Integrated and optimized monetization (ads / rewarded / IAP)
  • Optimized performance for mobile and WebGL platforms

Collaboration

  • Worked closely with game designers: feature discussions, decomposition, and requirements clarification
  • Participated in prioritization, balancing technical debt and product value
  • Proposed gameplay improvements based on analytics and player behavior
  • Aligned technical constraints with design to find practical solutions
  • Maintained fast feedback loops: from idea to production validation
  • Communicated risks and timelines to reduce blockers and rework

Technical Highlights

  • Reduced scene loading time by ~30–50% using Addressables and lazy loading
  • Reduced CPU load and GC allocations (~20–40%) via update loop optimization
  • Designed modular AI system, enabling feature expansion without core changes
  • Decreased system coupling by introducing event-driven architecture
  • Improved feature development speed by ~20–30% with reusable gameplay components

Tech

Unity 6 C# Clean Architecture MVP Zenject Addressables UniTask DOTween GamePush SDK NUnit

Metrics & Impact

  • MAU: ~3K (organic growth, no paid traffic)
  • DAU: ~110
  • Retention: ~10% (improved via core loop changes)
  • Playtime: ~10–15 min
  • FPS: stable 60+ on target devices

Media

screenshot 1 screenshot 2 screenshot 3 screenshot 4 screenshot 5 screenshot 6